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ChangeFaceOverrideMaterials event

This event replaces the target character's face override materials with the provided ones. This typically applies to seasonal skins.

ChangeFaceOverrideMaterials

Parameters

Parameter Type Description
Character Name FString The name of the character you are targeting
Skin Name (Optional) FString The name of the skin you are targeting
Palette Name (Optional) FString The name of the palette you are targeting
Override Materials TArray An array of strings containing the name of the new override materials. Order defines material position within the mesh. A value of 'None' can be used in between materials.

Empty array

An empty array will clear any existing override materials! (Useful for seasonal skins)

Example usage

Example

Loading

Any new referenced materials must be first loaded through the LoadAssets event!