ChangeFaceOverrideMaterials event
This event replaces the target character's face override materials with the provided ones. This typically applies to seasonal skins.
Parameters
Parameter | Type | Description |
---|---|---|
Character Name |
FString |
The name of the character you are targeting |
Skin Name (Optional) |
FString |
The name of the skin you are targeting |
Palette Name (Optional) |
FString |
The name of the palette you are targeting |
Override Materials |
TArray |
An array of strings containing the name of the new override materials. Order defines material position within the mesh. A value of 'None' can be used in between materials. |
Empty array
An empty array will clear any existing override materials! (Useful for seasonal skins)
Example usage
Loading
Any new referenced materials must be first loaded through the LoadAssets event!